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FLAG.H
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C/C++ Source or Header
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1993-03-16
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3KB
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/* SCCS Id: @(#)flag.h 3.0 89/02/02
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef FLAG_H
#define FLAG_H
struct flag {
unsigned ident; /* social security number for each monster */
boolean debug; /* in debugging mode */
#define wizard flags.debug
boolean explore; /* in exploration mode */
#define discover flags.explore
unsigned toplin; /* a top line (message) has been printed */
/* 0: top line empty; 2: no --More-- reqd. */
boolean cbreak; /* in cbreak mode, rogue format */
boolean standout; /* use standout for --More-- */
boolean nonull; /* avoid sending nulls to the terminal */
boolean ignintr; /* ignore interrupts */
boolean time; /* display elapsed 'time' */
boolean nonews; /* suppress news printing */
boolean notombstone;
unsigned end_top, end_around; /* describe desired score list */
boolean end_own; /* idem (list all own scores) */
boolean no_rest_on_space; /* spaces are ignored */
boolean beginner;
boolean female;
boolean invlet_constant; /* let objects keep their
inventory symbol */
boolean move;
boolean mv;
unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
boolean nopick; /* do not pickup objects (as when running) */
boolean echo; /* 1 to echo characters */
boolean botl; /* partially redo status line */
boolean botlx; /* print an entirely new bottom line */
boolean nscrinh; /* inhibit nscr() in pline(); */
boolean made_amulet;
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
/* reset from 2 to 1, but never to 0 */
unsigned moonphase;
#define NEW_MOON 0
#define FULL_MOON 4
boolean sortpack; /* sorted inventory */
boolean confirm; /* confirm before hitting tame monsters */
boolean safe_dog; /* give complete protection to the dog */
boolean soundok; /* ok to tell about sounds heard */
boolean verbose; /* max battle info */
boolean silent; /* whether the bell rings or not */
boolean pickup; /* whether you pickup or move and look */
boolean num_pad; /* use numbers for movement commands */
boolean help; /* look in data file for info about stuff */
boolean IBMgraphics; /* use IBM extended character set */
boolean DECgraphics; /* use DEC VT-xxx extended character set */
#ifdef TEXTCOLOR
boolean use_color; /* use color graphics */
#endif
#ifdef AMIFLUSH
boolean amiflush; /* kill typeahead */
#endif
#ifdef DGK
boolean IBMBIOS; /* whether we can use a BIOS call for
* redrawing the screen and character input */
boolean rawio; /* Whether can use rawio (IOCTL call) */
#endif
#ifdef MACOS
boolean wantspace; /* Waiting for a space (as in --More--) */
#endif
};
extern struct flag flags;
#endif /* FLAG_H /**/